SpaceAge Feature Outline
SpaceAge Feature Outline
Updated: 2026-07-30
Purpose: concise product review and marketing reference, organized from the bird's-eye view to the worm's-eye view.
This is an inventory of the current implementation. Features marked proof pending exist in the product but still require human, hardware, or release-candidate validation before they should become unconditional marketing claims.
1. SpaceAge At A Glance
SpaceAge by Sample Squad is a composition-centered microDAW for turning musical fragments into arranged songs without burying the musician in a conventional full-scale DAW.
It combines:
- MPC-style drum and sample creation.
- Piano Roll composition and MIDI recording.
- A theory-aware Chord Engine and arpeggiator.
- A multi-lane Arrangement Canvas.
- Lane-owned internal instruments and Mixer routing.
- Sound design, sampling, mixing, effects, automation, project storage, and rendering.
The guiding workflow is: create a sound, write a pattern, develop harmony and melody, arrange the song, mix it, save it, and render it.
2. Core Musical Model
- Drum Pads provide the dedicated 64-pad, four-bank percussion workflow.
- Instrument Lanes own independent melodic or harmonic instruments, presets, MIDI channels, and Mixer destinations.
- Patterns and Clips hold reusable musical material.
- Arrangement Lanes place that material across the song timeline.
- Section Markers describe song form without destructively controlling the music beneath them.
- Automation Lanes store time-varying MIDI and performance data.
- Mixer Channels own fader, pan, EQ, shared-effect sends, and channel processing.
- Instrument patches own sound-generation parameters, not Mixer state.
3. Main Workspaces
Pads
- 64 velocity-sensitive Pads in four banks.
- Sample loading, bulk loading, preview, naming, clear, copy, paste, and per-Pad editing.
- Layered sample and one-shot playback.
- Drum-oriented internal synthesis and Pad-level performance controls.
- Pad choke, retrigger, blend, tuning, envelope, filtering, and output behavior.
Sequencers
- One-button access to Drum Composer and Piano Roll.
- Pattern selection, playback, transport, loop, measure, and playhead feedback.
- MIDI import/export tasks and recording tools.
- Shared note-performance concepts presented through instrument-appropriate editors.
Arranger
- Multi-lane song construction with independent Drum and Instrument lanes.
- Lane selection, naming, instrument assignment, MIDI arming, mute, solo, and Mixer destination reporting.
- Clip add, move, lift-drag, lasso, multi-select, copy/paste, clone, variant, split, resize, fuse, and delete workflows.
- Playhead insertion, snapping, horizontal navigation, zoom, Fit, and whole-song Overview.
- Collapsible lanes and compact whole-song viewing.
- Loop, Playhead, Measure, Section, and Automation lanes.
- Section-form presets, movable/resizable Section Markers, clip notes, and lane-aware visual clip contents.
- Group movement of clips and Section Markers.
Mixer
- Banked access to 64 Mixer channels plus a Master channel.
- Channel gain, pan, mute, solo, output routing, metering, and persistent routing state.
- Lane-to-Mixer assignments that remain independent from Instrument source identity.
- Shared-effect sends and tempo-aware delay choices.
- Channel-strip compression, saturation, EQ, filtering, and stereo controls.
- Master volume, compression, linked-stereo brickwall limiting, Panic, and Reset Audio.
Effects
- Shared send/return rack rather than duplicated effects inside every Instrument patch.
- Halostar shimmer reverb.
- Reverb stereo diffusion reverb.
- EchoRay character delay with feedback, filtering, modulation, stereo, safety, and tempo synchronization.
- Chorus, Flanger, Phaser, Tremolo, and Octave processing.
- Per-channel send control from the Mixer path.
Library
- Project and sound storage operations.
- Instrument and Pad preset access.
- Factory Starting Points and content access.
- Animated starfield background for visual atmosphere during playback and project work.
Settings And Diagnostics
- Audio, transport, loop, snapping, Drum Composer, tooltip, and host-sync preferences.
- MIDI Hardware, MIDI Health, routing, recording, proof, and troubleshooting surfaces.
- Hardware Passport and protected hardware-operation workflow.
4. Composition And Editing Tools
Drum Composer
- Four Pad banks and paged step editing.
- Pattern lengths through the classic drum-machine surface.
- Left-click note creation/audition and right-click deletion conventions.
- Step velocity, probability, ratchets, accent, pitch lock, and filter lock.
- Step selection for detailed parameter editing.
- Pattern clearing with designed confirmation and Undo support.
- Copy-first-bank workflow for extending and varying rhythmic ideas.
- Compact mode for wider pattern visibility.
Piano Roll
- Long-form melodic editing beyond the 64-step Drum Composer surface.
- Note creation with immediate audition, move, left/right resize, lasso selection, group movement, cloning, and right-drag erase painting.
- Velocity-bar drawing and selected-note velocity editing.
- Accent, probability, ratchet, pitch-lock, and filter-lock note properties.
- Ghost Notes from other lanes, including indicators showing which lanes contain relevant material.
- Horizontal/vertical zoom, Fit, zoom-to-selection, hand scrolling, and long-clip navigation.
- Scale-aware note highlighting and theory-correct note spelling.
- MIDI recording and access to clip/lane automation.
Chord Engine
- Chord Markers beneath the Piano Roll.
- Broad chord-quality library with inversions and slash-bass support.
- Key- and scale-aware diatonic chord choices.
- Typed chord entry using common spellings such as
Em9/G, sharps, flats, slash chords, and explicit note clusters. - Melody-Fit honeycomb suggestions grouped by harmonic role and fit.
- Audition and commit paths for suggested or typed chords.
- Chord selection, lasso, move, left/right resize, split, duplicate, and delete painting.
- Block-chord, arpeggiator-only, and silent-reference playback modes.
- Chord gain plus arpeggiator gain and saturation controls.
- Rendered arpeggios become editable Piano Roll notes.
Arpeggiator
- Direction, octave range, note division, gate, velocity, and performance options.
- Remembered settings for repeated musical workflows.
- Chord-level preview and render-to-notes behavior.
- Arpeggiator state indicated directly on Chord Markers.
Theory Assistance
- Project key and scale context.
- Major, minor, modal, pentatonic, symmetric, altered, and culturally derived scale collections.
- Enharmonic spelling appropriate to the chosen key, including sharps, flats, and double accidentals where required.
- Incoming MIDI chord-name detection with key-aware spelling.
- Single notes and dyads reported by note name when no complete chord is present.
5. Instruments And Sampling
Tonal And Experimental Instruments
- Redshift: main subtractive/virtual-analog synthesizer.
- Propulsion 1: three-oscillator subtractive synthesizer.
- Liftoff: wavetable synthesizer with user-source import.
- Glass Moon: FM/additive operator synthesizer.
- Moonshadow: spectral/additive/resynthesis-inspired synthesizer.
- Lunacy: granular synthesis instrument with user-sample loading.
- Physical Model: modal, resonator, tuned-percussion, string, tube, bell, and bass-oriented synthesis.
- TG-55: additional internal synthesis engine and preset bank.
- Generic Synth: original built-in synthesis path retained for current compatibility and sound creation.
Drum And Percussion Instruments
- Kick Lab, Snare Lab, and Hat Lab dedicated synthesis engines.
- Classic Machines collection of space-themed synthesized drum-machine characters.
- Flux Nodes for bounded per-note variation of selected synthesis parameters.
- Render-to-sample paths for supported Drum/Classic generators.
Samplers
- WAV, AIFF, and FLAC source loading.
- Sample Layers with velocity zones, region start/end, fades, reverse, gain, pan, pitch, and round-robin/stack behavior.
- One-Shot slots for additional immediate sample playback.
- SoundFont playback for
.sf2libraries, bank/program selection, and large General MIDI collections. - Quasar proprietary multisample capture/package workflow with velocity layers, package reveal, and reload support.
Patch Workflow
- Factory Starting Points and engine-specific presets.
- Patch save, load, naming, dirty-state indication, and lane-label refresh paths.
- Fine parameter adjustment and default reset behavior.
- Lane Instrument replacement that preserves the lane's notes and Mixer destination.
- Instrument copy/variant workflows that exclude Mixer fader, pan, routing, EQ, and sends.
6. MIDI And Hardware
Performance And Recording
- Multiple simultaneous MIDI input devices with source-aware note ownership.
- Lane arming, monitoring, channel routing, direct Arrangement recording, and Piano Roll recording.
- Timestamped note start, duration, velocity, release velocity, and channel capture.
- Count-in, metronome, first-measure protection, loop-edge recording, Overdub, and Step Input infrastructure.
- Pitch Bend, Mod Wheel, sustain, Channel Pressure, Polyphonic Pressure, Program Change, and Bank Select handling.
Control And Automation
- MIDI CC automation lanes with live playback updates.
- Pitch Bend, Channel Pressure, Poly Pressure, Program/Bank, RPN, NRPN, and custom-CC expression storage.
- MIDI Learn with mapping, pickup/conflict policies, persistence, and health reporting.
- Draw, edit, paste, transform, delete, and reset automation data.
- Clip/lane-local automation ownership and project restore.
Synchronization And Transport
- MIDI Clock, Start, Continue, Stop, and Song Position Pointer infrastructure.
- MTC/MMC handling and host/internal synchronization paths.
- TempoCalc utility for tempo- and duration-related calculations.
Hardware Safety And Management
- Panic, All Notes Off, sustain cleanup, route-generation guards, and reconnect handling.
- Hardware Passport records for device identity, routing, channel policy, pitch-bend range, and proof status.
- SysEx capture, storage, guarded transmission, response matching, timeout, restore queues, and audit receipts.
- MIDI Health diagnostics for latency, source ambiguity, routing, recording evidence, and public-claim readiness.
- Proof pending: final public hardware claims still require saved tests with real USB, DIN, clock, SysEx, and reconnect fixtures.
MIDI File Interchange
- MIDI file import with channel review and deterministic lane-Instrument destinations.
- MIDI export paths for patterns, clips, and arranged musical material.
- Drag-to-DAW MIDI workflow.
- Proof pending: final cross-DAW roundtrip certification with named external hosts.
7. Audio, Routing, And Time
- Lane-owned audio routing into explicit Mixer channels.
- Shared auxiliary effects with per-channel send amounts.
- Internal and host tempo modes.
- Global transport with rewind, play, fast-forward, recording, Spacebar control, time display, bar/beat display, BPM, and master volume.
- Arrangement and Piano Roll loop regions with snapping and draggable endpoints.
- Visual metronome with beat and measure pulse.
- Animated clip and Section Marker time feedback.
- Offline full-song WAV rendering with end-of-song and effects-tail handling.
- Stem/package export infrastructure.
- Proof pending: human listening, progress feedback, and external inspection of final WAV/stem artifacts.
8. Project, Safety, And Workflow Services
- Startup choices for last project, blank project, and explicit project-file loading.
- Project Save, Save As, load, recent/last-project, and recovery infrastructure.
- Portable project archive export/import with packaged samples, SoundFonts, Quasar instruments, source-path redaction, staged validation, background ZIP/extraction work, determinate progress, and missing-asset relinking.
- Undo/Redo across musical, lane, Instrument, Mixer, and automation operations.
- Missing-asset tracking and relink-oriented architecture for sample-based instruments.
- Designed confirmations for destructive actions.
- Progress feedback for long-running operations such as loading, rendering, and Quasar capture.
- Tooltips, shortcut system, context-sensitive labels, Esc/click-away popup dismissal, and MIDI diagnostics.
- Splash-screen rotation, startup feedback, lightweight retro-future motion, and starfield visual identity.
9. Fine-Grain Product Vocabulary
- Pad: one of the 64 Drum/sample performance cells.
- Instrument: a sound generator owned by a non-drum Arrangement Lane.
- Instrument Bay: the chooser/library surface for assigning Instruments to lanes.
- Pattern: reusable note, chord, and performance data.
- Clip: a placed Pattern instance in the Arrangement Canvas.
- Variant: an independent Pattern/Instrument branch rather than a linked clone.
- Lane: one musical role across the Arrangement timeline.
- Section Marker: a non-destructive description of song form.
- Chord Marker: a harmonic event in the Chord Engine lane.
- ARP Badge: the indicator that a Chord Marker has arpeggiator behavior.
- Ghost Notes: read-only notes displayed from another lane.
- Flux Nodes: controlled per-note variation inside Drum Lab synthesis.
- Hardware Passport: a saved description and safety contract for an external MIDI device.
- SpaceAge Scene: planned alternative orchestration choices for the same composition; not yet part of this implemented-feature inventory.
10. Current Certification Boundary
The current implementation is broad enough to describe SpaceAge as a functional composition, sequencing, sound-design, arrangement, MIDI, mixing, and rendering environment. It should not yet be marketed as fully release-certified in every area.
The remaining beta gates are:
- Real USB and DIN MIDI latency/recording proof.
- Instrument and sampler listening/CPU QA.
- Final human confirmation of lane-owned Instrument workflows.
- Project save/load/recovery and missing-asset proof.
- Export/stem artifact inspection.
- UI clipping/readability review across supported window sizes.
- Installer, clean-machine, licensing, and release-package validation.
This boundary lets the feature inventory support marketing without turning unfinished validation into an unsupported promise.